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- At 08:26 AM 7/23/96 +0200, Magnus Kollberg wrote:
- >> Believe it or not, the reflection-blur was achieved using adaptive
- supersampling
- >> and microtextured bump-maps (1000 bumps per pixel!). POV is not really
- supposed to
- >> do that, but there's Phil for you. Lock 'im up! :)
- >
- >Sounds cool, but doesn't say a jota to me. :-)
-
- Phil does sound mad to me! surely it must be MUCH slower to render with that
- number
- of bumps?
-
- >> The graphics are in FLH 16-bit Flic format, so you'll need Apex [ :) ].
- >
- >No problems, we have all got that, doesn't we?
-
- Well, even those who dont have Apex can download the demo, which would load .FLH
-
- >> There are only a few frames, and it's rendered way too big - but the
- final version
- >> can have as many frames as we need (the wonders of raytracing eh?).
- >
- >There were a set of smaller frames in the begining.
- >BTW. Didn't this one just look like on in Doom, or atleast almost?
-
- Yes, very similar... or perhaps the small ones WERE the Doom gun?
-
- >> Phil is now working on a super-chaingun (aka super-nailgun from Quake),
- and some
- >> other new weapons. Will upload as I get them.
- >
- >Cool. One question. Could the weapon sprite be in true colour or does it have
- >to be in 256 colours?
-
- Good question...
-
- >No way you could add a gun in the next version just to see how it looks? :-))
-
- Yea, go on Doug. :-)
-
- Anthony
- -------------------------------------+------------------------------
- Anthony Jacques | STOS Falcon Extension v1.2a
- | Generic STOS Fixer v1.1
- mailto:jacquesa@cs.man.ac.uk | available from WWW pages
- http://www.cs.man.ac.uk/~jacquesa/ | - UUEncoded on request.
- -------------------------------------+------------------------------
-
-